Wednesday 26 September 2012

looking through the wall of the largest cube through to the inside. This shows all the smaller boxes within.

from the ground looking up at the inside of the model. possibly a starting point for my animation.  

Looking at the overall model from afar to show its entirety. As you can see there are minimal lights but once within the model they seem much bigger and brighter and help to create a disorientation of where exactly you are within absorbing the viewer and creating a fantasy-like scene. 

looking down on the model from a birds eye view to clearly show what is within the model and its various parts. However  the model looks very baron in this viewpoint so I will stick to a lower viewpoint or being inside the model.

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